Reaching maximum affinity with them unlocks a special perk that will boost the player's performance. I use that wikia site, it lists what each companion loves, like what quest or who they want dead. So if you put some effort into them, they'll be effective. The companion associated with the faction, Deacon, might be the most easily pleased companion in the entire game. Pepsi3000 10 years ago #1. Overall, companions were much too powerful at low levels, and had hardly any progression to level them up with you. If you've been wanting to start collecting companion perks in Fallout 4 but aren't sure where to start, you'll want to join the Railroad. Fallout 4’s post-apocalyptic Wasteland is far too vast a place to explore on your own. See like i know to hit bunker hil b4 i go to the ng training yard beause it leads to me saving those prisoners. User Info: Pepsi3000. Fallout 4. Perhaps there wasn't enough space with just four dialogue options. Bunker hill has good companion affinity quests for some companions. Horizon goal is to make companions more upgradeable and scalable. I have my companions set to passive and they are supposed to wait until I fire on enemies, however as soon as they see enemies they decide to go into aggressive mode. Additionally, companions can be romanced if … Since the deer aren't dangerous, I don't consider it a cheat mod; all it does is add the radstags to the playerfriendfaction so your companions won't go after them. 1 Overview 2 List of companions and companion perks 3 Behind the scenes There are 13 companions available to the player in Fallout 4. 5 Best Fallout 4 Companions To Have (& 5 Worst) Fallout 4 features a variety of companions for the player to walk the wastelands with, and today we're here to sort out the best and worst of them. 1 … It would basically mean you'd need to accrue 10,000 XP before the script counted you as actively adventuring with that companion, effectively disabling the "passive" affinity gain, or at the least significantly slowing it down. I memorized that. Why? I do not know whether this affects rabid radstags because I haven't encountered any since installing this, but I … Companion tactics were originally part of the game but was cut from Fallout 4. It changes the multiplier by 20% over base, so from 2.0 to 2.4 for ranged and 3.0 to 3.6 for melee sneak attacks - toss in Ninja to get huge sneak attack damage, and for (ranged only) mister sandman with … There are recorded lines for requesting companions to stay back, attack on sight, etc. Companion Perk: Cloak & Dagger - Increases Sneak Attack damage by 20%. Unfortunately Bethesda didn't get around to getting everybody to record their lines. One of the earliest available Fallout 4 companions, Dogmeat is a fan favorite. If you don't, they'll remain very weak. Loneliness creeps in slowly as the silence becomes deafening, and the banging of a far-away raider’s rifle is as much a warning of danger as it is a respite from the maddening isolation. Unfortunately, most companion mods will not be compatible unless you make/get a patch for it. I don't know! A German Shepherd without an apparent owner, Dogmeat can first be found at … I think it's too easy to max out affinity with companions. 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